
Roblox Games
Learning Roblox game development by building and shipping my own games.
My Games

Spinning Slayers
Spin faster. Slay deeper.
The second game in the series, and a different kind of game: instead of a run that resets, every coin you earn upgrades your spinning weapon permanently. Clear room after room, beat the boss, and unlock the next world — and once all six are conquered, Rebirth to start over stronger than before.
About 60% of the code was carried over from Spinning Survivors — the rest went into a full progression economy, whose constants are documented in one place and checked by scripts on every change.
Highlights
- ›Orbiting blades auto-attack — you just dodge and move
- ›6 worlds, each with a boss that enrages if you're slow
- ›Permanent upgrades, 4 skills and rare blade skins
- ›Rebirth for permanent power, plus an Endless mode
- ›Gold mines and leaderboards in a shared hub
- ›13 languages

Spinning Survivors
Survive the horde. Become the storm.
My first Roblox game — a Vampire-Survivors-like roguelike. Enemies pour in from every direction while your skills fire automatically; every kill drops EXP, and every level-up lets you pick a new skill or upgrade.
It started as a Unity prototype I had built earlier. Porting it meant redesigning the parts Roblox does differently: there is no global time scale on a shared server, so pause and game speed run per player on the server.
Highlights
- ›5 auto-firing skills — Shuriken, Fireball, Ice Cone, Lightning and orbiting Blades
- ›3-choice level-up cards with stacking upgrades
- ›Endless waves with scaling tiers, mini-bosses and bosses
- ›Play solo or team up with friends in a shared run
- ›Global Top-20 leaderboard and unlockable weapon skins